

A friend would definitely be a big help in that situation. Killing him meant clearing out the chaff of his supporting troops and then whittling him down before he got to our rear lines it looked tough, as the boss shrugged off all Apreotesei's firepower and the screen faded to black.

Here the boss walked slowly across the map towards our hero. This was against a hulking boss determined to protect the ghoul from our vengeful Lich and, although the multiplayer wasn't quite working yet, he showed us how one of the other players roaming the HOMM main world could come into the battle with us, and take on a different role in the battle. It might not sound, from reflection of the preview video we absorbed into our juice sacks, that HOMMO has much in the way of multiplayer, but Apreotesei showed us a final battle. Again, Apreotesei emphasised that there would be no “pay to win”. With such a wide range of mechanics and in a game where looking good is 9/10 of enjoying your hero, there's a huge range of content they could sell.

The premium payments here are, we suspect, going to be for extra story content, extra missions, extra character classes, unit reskins, extra units, special unit upgrades and so on.
